Resume
I record, edit, mix, implement and program sound effects, music, ambisonics and spatial audio for interactive audio visual projects, specialising in immersive XR.
Work
Sound Designer / Developer
Ericsson, Stockholm (2017 – 2025)
· Implemented spatial audio using Wwise and Unity for Meta Quest, HoloLens and mobile XR platforms
· Lead Sound Designer for interactive branding audio used across Ericsson’s portfolio
· Developed audio systems for interactive installations presented at Mobile World Congress
· Contributed to VR experiences for Kista Innovation Park
· Advisor and tester in MPEG-I immersive media development
Expertise
Software
· Wwise
· FMOD
· Unity
· Unreal Engine
· Godot
· Logic Pro
· Pro Tools
· Reaper
· SpectraLayers
· Adobe Audition
· Blender
· Premiere Pro
· DaVinci Resolve
Certifications
· Wwise Certifications: 101, 201, 251, 301 (2020)
Education
Immersive Experience Creator
Future Games, Stockholm (2024 – 2025)
University Diploma in Music Production / Sound Design
Linnaeus University (2013 – 2015)
Bachelor’s Degree in Computer Science / UX Design
University of Stockholm/KTH (2009 – 2012)