Resume

I record, edit, mix, implement and program sound effects, music, ambisonics and spatial audio for interactive audio visual projects, specialising in immersive XR.

Work

Sound Designer / Developer

Ericsson, Stockholm (2017 – 2025)

· Implemented spatial audio using Wwise and Unity for Meta Quest, HoloLens and mobile XR platforms

· Lead Sound Designer for interactive branding audio used across Ericsson’s portfolio

· Developed audio systems for interactive installations presented at Mobile World Congress

· Contributed to VR experiences for Kista Innovation Park

· Advisor and tester in MPEG-I immersive media development

Expertise

Software

· Wwise

· FMOD

· Unity

· Unreal Engine

· Godot

· Logic Pro

· Pro Tools

· Reaper

· SpectraLayers

· Adobe Audition

· Blender

· Premiere Pro

· DaVinci Resolve

Certifications

· Wwise Certifications: 101, 201, 251, 301 (2020)

Education

Immersive Experience Creator

Future Games, Stockholm (2024 – 2025)

University Diploma in Music Production / Sound Design

Linnaeus University (2013 – 2015)

Bachelor’s Degree in Computer Science / UX Design

University of Stockholm/KTH (2009 – 2012)